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Here I have lists of all the Gimmick & Rune Sword Cards.
On this page you will find a lists compiled of all the Gimmick & Rune Sword Cards I have been able to find information on. 

If you have a copy of something that I do not have information on or if you find an error please e-mail me.
If possible include a scan of the card in question.


Card
#
Name Cost Level Gimmick Effect
  Blinding Powder
3
  Either (1) Escape, (2) Both players go to page 57, or (3) Ninja will go to page 21 & opponent will go to page 23.  Follow the restrictions on your new ending page.
  Caltrops
6
  Opponent takes 1 damage each turn until successful Dodge or Jump Away. If Opponent is knocked down before then, opponent takes 4 damage. 
Opponent takes no damage if not on the ground (i.e. flying).
  Itching Powder
6
  Opponent reduces all scores by 1 for rest of battle, starting after next two turns.
  Kusari - Fundo
5
  Opponent does only Jumps for next three turns.
  Poison Blade
7
  If on score page of zero or more, opponent takes 1 damage each turn for rest of battle.
  Shuriken
4
  If Ninja is on a score page of zero or more, Ninja will go to page 19 and add +3 to score.
  Sleeping Powder
9
  If on a score page of zero or more, opponent will roll a die after each turn until the game is over.  On a roll of a 1, opponent has fallen asleep at the end of the next turn. 
Falling asleep ends the game.
  Smoke Bomb
3
  Escape or both players go to page 57.

 
Card
#
Name Cost Level Rune Sword Card Effect
  Elven Gauntlet
2
magic
per use
  Wearer may Dislodge opponents weapon when opponent is seen on a Parry page.  Wearer must spend magic points with each use.
  Enchanted Sword
Selenbrand
 
  Cannot be Dislodged.  "Weapon Dislodged" results are now "No restrictions next turn."  Can be Dislodged by Magic Spells & Items at twice the normal magic expenditure.
  Ironwood Shield
 
  Add +1 to Shield Blocks & ignore "Shield Smashed" results.
(Except those caused by magic).
  Medallion of 
Ten'garel
1
magic
per use
  Add +2 Magic Resistance. 
Wearer must spend magic points with each use.
  Runesword 
Sjonbrand
 
  User can do special Runesword maneuvers but can NOT do a Fake immediately after special maneuver. 
Other Users:  Add +1 to Red & Orange but do no fakes.
  Silver Wand
 
  Reduce spell cost by 2 & flying creatures take double damage.  Holders restrictions:  Use only one-handed weapons & do no Protected Attacks.
  Stones of Amber
 
  Add +3 Fire & Magic Resistance.  Holder restrictions:  Use only one-handed weapons & do no Orange or Protected Attacks.

 
Card
#
Name Cost Level Red Magic Rune Sword Card Effect
33
Blinding Flash
2
Minor
Opponent do only Green Yellow or Brown next turn & subtract 3 from all modifiers for the next 3 turns.
34
Wall of Flame
2-3
Minor
Score 2-3 damage (double if opponent is Reptile or Dragon) & opponent do only Jumps or Brown next turn.
4-8
Major
Score 4-8 damage (double if opponent is Reptile or Dragon) & opponent do only Jumps or Brown next turn.
9+
Great
Score 9+ damage (double if opponent is Reptile or Dragon) & opponent do only Jumps or Brown next turn.
35
Enlarge
7
Major
Increase opponents Height by 1  for 30 min. or until the end of the battle.
12
Great
Increase opponents Height by 2  for 60 min. or until the end of the battle.
36
Magic Blast
3
Minor
Caster turn to page 41 and Score 3 points of damage.
6
Major
Caster turn to page 41 and Score 7 points of damage.
9
Great
Caster turn to page 41 and Score 12 points of damage.

 
Card
#
Name Cost Level Yellow Magic Rune Sword Card Effect
1
Entangle
4
Minor
Score 2 damage when cast.  Tell opponent: "Do only Jumps or Brown until spell ends."
(Flip a coin once at the end of each turn until results are heads then read new restrictions from book.)
2
Summon Small
Creatures
2
Minor
Opponent cause 1/2 damage (round fractions down) for the next 3 turns.
5
Major
Opponent cause 1/2 damage (round fractions down) for the next 7 turns.
3
Burst of Speed
3
Minor
Add +1 to the casters "Attack" category for the next 4 turns.
6
Major
Add +1 to the casters "Attack" category for the next 30 min. or the end of the battle.

 
Card
#
Name Cost Level Tactic Rune Sword Card Effect
1
Heroic Surge
2
  Restricted to only Green or Yellow, may do Orange also & add +2 if you score.
2
Blind Swing
2
  Restricted to only Yellow, may do any Side Swing & add +1 if you score.
3
Heidlin's Step
1
  Restricted from doing Red, now you may do Red also.
4
Side Step
1
  Done a successful Dodge turn to page 21 & opponent turn to page 23.
5
Tallen's Block
1
  Taking damage from opponents weapon, tell opponent to ignore Score page & turn to any parry page.  Tell opponent: "Do no Orange next turn."
6
Robert's Smash
2
  Done a Successful Red or Orange maneuver without being scored on, goto to page 7 "Dazed" instead.
7
Niko's Attack
1
  See opponent on page 13, Read him restrictions from page 41 but Score damage from page 13.
8
Valtan Pounce
2
  Done a successful Jump Up last turn & Scoring this turn, show this card now & double the damage after adding all other modifiers.
9
       
10
       
11
       
12
       
13
Trollish Rage
2
  If your a Troll or Goblin & have been reduced to 1/2 or less body points, or have been Dazed, Score double damage for the next 3 turns & ignore restrictions.  Opponent double all modifiers.
14
Troll War Cry
1
  If your a Troll & successfully Jump Up or Charged, all opponents reduce all scores by 3 for the next 3 turns.
15
Sweeping Kick
2
  Done a successful Kick maneuver, read opponent score from page 41 & restrictions from page 27.
16
Dodge & Swing
2
  Can do a Dodge next turn, Tell opponent your maneuver was 8 but you look up page 28.  I someone ends at Extended Range they are now at Close Range & has no restrictions next turn.
17
Heroic Swing
1
  You scored on your opponent this turn with a Wild Swing or Orange without being scored on, opponent do only Brown & you do only Extended Range.

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