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Here I have lists of all the Gimmick &
Rune Sword Cards.
On this page you will find a lists
compiled of all the Gimmick & Rune Sword Cards I have been able to
find information on.
If you have a copy of something that I do not have information
on or if you find an error please e-mail me.
If possible include a scan of the card in question.
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Card
# |
Name |
Cost |
Level |
Gimmick Effect |
|
Blinding Powder |
3
|
|
Either (1) Escape, (2) Both players go to page 57, or
(3) Ninja will go to page 21 & opponent will go to page 23. Follow
the restrictions on your new ending page. |
|
Caltrops |
6
|
|
Opponent takes 1 damage each turn until successful Dodge
or Jump Away. If Opponent is knocked down before then, opponent takes 4
damage.
Opponent takes no damage if not on the ground (i.e. flying). |
|
Itching Powder |
6
|
|
Opponent reduces all scores by 1 for rest of battle,
starting after next two turns. |
|
Kusari - Fundo |
5
|
|
Opponent does only Jumps for next three turns. |
|
Poison Blade |
7
|
|
If on score page of zero or more, opponent takes 1 damage
each turn for rest of battle. |
|
Shuriken |
4
|
|
If Ninja is on a score page of zero or more, Ninja will
go to page 19 and add +3 to score. |
|
Sleeping Powder |
9
|
|
If on a score page of zero or more, opponent will roll
a die after each turn until the game is over. On a roll of a 1, opponent
has fallen asleep at the end of the next turn.
Falling asleep ends the game. |
|
Smoke Bomb |
3
|
|
Escape or both players go to page 57. |
Card
# |
Name |
Cost |
Level |
Rune Sword Card Effect |
|
Elven Gauntlet |
2
magic
per use
|
|
Wearer may Dislodge opponents weapon when opponent is
seen on a Parry page. Wearer must spend magic points with each use. |
|
Enchanted Sword
Selenbrand |
|
|
Cannot be Dislodged. "Weapon Dislodged" results
are now "No restrictions next turn." Can be Dislodged by Magic Spells
& Items at twice the normal magic expenditure. |
|
Ironwood Shield |
|
|
Add +1 to Shield Blocks & ignore "Shield Smashed"
results.
(Except those caused by magic). |
|
Medallion of
Ten'garel |
1
magic
per use
|
|
Add +2 Magic Resistance.
Wearer must spend magic points with each use. |
|
Runesword
Sjonbrand |
|
|
User can do special Runesword maneuvers but can NOT do
a Fake immediately after special maneuver.
Other Users: Add +1 to Red & Orange but do
no fakes. |
|
Silver Wand |
|
|
Reduce spell cost by 2 & flying creatures take double
damage. Holders restrictions: Use only one-handed weapons &
do no Protected Attacks. |
|
Stones of Amber |
|
|
Add +3 Fire & Magic Resistance. Holder restrictions:
Use only one-handed weapons & do no Orange or Protected Attacks. |
Card
# |
Name |
Cost |
Level |
Red Magic Rune Sword Card Effect |
33
|
Blinding Flash |
2
|
Minor
|
Opponent do only Green Yellow or Brown next turn &
subtract 3 from all modifiers for the next 3 turns. |
34
|
Wall of Flame |
2-3
|
Minor
|
Score 2-3 damage (double if opponent is Reptile or Dragon)
& opponent do only Jumps or Brown next turn. |
|
|
4-8
|
Major
|
Score 4-8 damage (double if opponent is Reptile or Dragon)
& opponent do only Jumps or Brown next turn. |
|
|
9+
|
Great
|
Score 9+ damage (double if opponent is Reptile or Dragon)
& opponent do only Jumps or Brown next turn. |
35
|
Enlarge |
7
|
Major
|
Increase opponents Height by 1 for 30 min. or until
the end of the battle. |
|
|
12
|
Great
|
Increase opponents Height by 2 for 60 min. or until
the end of the battle. |
36
|
Magic Blast |
3
|
Minor
|
Caster turn to page 41 and Score 3 points of damage. |
|
|
6
|
Major
|
Caster turn to page 41 and Score 7 points of damage. |
|
|
9
|
Great
|
Caster turn to page 41 and Score 12 points of damage. |
Card
# |
Name |
Cost |
Level |
Yellow Magic Rune Sword Card Effect |
1
|
Entangle |
4
|
Minor
|
Score 2 damage when cast. Tell opponent: "Do only
Jumps or Brown until spell ends."
(Flip a coin once at the end of each turn until results
are heads then read new restrictions from book.) |
2
|
Summon Small
Creatures |
2
|
Minor
|
Opponent cause 1/2 damage (round fractions down) for
the next 3 turns. |
|
|
5
|
Major
|
Opponent cause 1/2 damage (round fractions down) for
the next 7 turns. |
3
|
Burst of Speed |
3
|
Minor
|
Add +1 to the casters "Attack" category for the next
4 turns. |
|
|
6
|
Major
|
Add +1 to the casters "Attack" category for the next
30 min. or the end of the battle. |
Card
# |
Name |
Cost |
Level |
Tactic Rune Sword Card Effect |
1
|
Heroic Surge |
2
|
|
Restricted to only Green or Yellow, may do Orange also
& add +2 if you score. |
2
|
Blind Swing |
2
|
|
Restricted to only Yellow, may do any Side Swing &
add +1 if you score. |
3
|
Heidlin's Step |
1
|
|
Restricted from doing Red, now you may do Red also. |
4
|
Side Step |
1
|
|
Done a successful Dodge turn to page 21 & opponent
turn to page 23. |
5
|
Tallen's Block |
1
|
|
Taking damage from opponents weapon, tell opponent to
ignore Score page & turn to any parry page. Tell opponent: "Do
no Orange next turn." |
6
|
Robert's Smash |
2
|
|
Done a Successful Red or Orange maneuver without being
scored on, goto to page 7 "Dazed" instead. |
7
|
Niko's Attack |
1
|
|
See opponent on page 13, Read him restrictions from page
41 but Score damage from page 13. |
8
|
Valtan Pounce |
2
|
|
Done a successful Jump Up last turn & Scoring this
turn, show this card now & double the damage after adding all other
modifiers. |
9
|
|
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10
|
|
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11
|
|
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12
|
|
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13
|
Trollish Rage |
2
|
|
If your a Troll or Goblin & have been reduced to
1/2 or less body points, or have been Dazed, Score double damage for the
next 3 turns & ignore restrictions. Opponent double all modifiers. |
14
|
Troll War Cry |
1
|
|
If your a Troll & successfully Jump Up or Charged,
all opponents reduce all scores by 3 for the next 3 turns. |
15
|
Sweeping Kick |
2
|
|
Done a successful Kick maneuver, read opponent score
from page 41 & restrictions from page 27. |
16
|
Dodge & Swing |
2
|
|
Can do a Dodge next turn, Tell opponent your maneuver
was 8 but you look up page 28. I someone ends at Extended Range they
are now at Close Range & has no restrictions next turn. |
17
|
Heroic Swing |
1
|
|
You scored on your opponent this turn with a Wild Swing
or Orange without being scored on, opponent do only Brown & you do
only Extended Range. |
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